The Fervor of the Yellow Turban Rebellionįervor is a mechanic that increases due to the presence of Yellow Turban armies, characters, or buildings. It ensures that units are always in tip-top condition even after close or pyrrhic victories. Note: Zhang Jue’s replenishment bonus from Zeal is ridiculously good. Anyway, at the maximum Zeal level or “Explosive Fanaticism,” Zhang Jue gets the following faction-wide bonuses: Obviously, you’ll want to avoid going below that threshold. Zhang Bao – increased industry income and melee damage for units when you’re attackingĪt lower levels (below 300 Zeal), you’ll start experiencing some nasty penalties such as drops in public order, food production, and population growth.Zhang Liang – increased peasant income and damage for units during defensive battles.Zhang Jue – increased commerce income and replenishment. Each Zhang brother also gains bonuses depending on these levels: Zeal has five different levels and it also provides Fervor (more on this later). Zhang Liang – defending against attacks.Each has his own additional means of gaining an extra bit of Zeal while campaigning: The Zhang brothers obtain Zeal by winning battles and capturing settlements. You lose 7 points of Zeal each turn multiplied by the number of Zhang brothers that remain active (aka. Zeal is a unique resource for the Yellow Turbans and, like your victory conditions, is shared among your fellow Zhang brothers. Note: The Yellow Turban leaders do not have a family or espionage system. “Discipline of the Land” assignment – increases Fervor and lowers enemy army morale (adjacent commanderies) reduces population growth (local commandery).Zealots of the Way polearm infantry and Yaoguai Hunters archer infantry.“Incite the People” assignment – increases attrition and lowers movement range and supplies for enemy armies (local commandery) reduces population growth (local commandery).Tyrant Slayers shock cavalry and Gallants of the People spear infantry.+8% attrition to all hostile forces (faction-wide).“Teachings of Heaven” assignment – increases replenishment in commandery and all adjacent ones reduces population growth (local commandery).Messengers of Heaven cavalry and Chosen of the Eight Immortals melee infantry.The three Zhang Brothers have a few similar perks such as +20 Fervor from characters (local county) and the “Scare” trait during battles. The Zhang brothers’ unique units and perks Note: The Mandate War/Yellow Turban Rebellion starts on turn 8, so you’ve only got a few turns to prepare. The good news is that the counties that they capture will still count towards your progress. Although lords such as He Yi, Gong Du, and Huang Shao appear to help your forces, it won’t count against you if their factions are defeated. You’ll lose Mandate of Heaven‘s campaign if all three Zhang brothers’ factions are obliterated. The Zhang brothers all have shared victory conditions. Mandate of Heaven: Yellow Turbans faction mechanics overview Zhang Jue’s victory conditions
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